World of Warcraft Races

Available Classes

Draenei (6)   Hunter Mage Paladin Priest   Shaman   Warrior
Dwarf (5)   Hunter   Paladin Priest Rogue     Warrior
Gnome (4)     Mage     Rogue   Warlock Warrior
Human (6)     Mage Paladin Priest Rogue   Warlock Warrior
Night Elf (5) Druid Hunter     Priest Rogue     Warrior
Blood Elf (6)   Hunter Mage Paladin Priest Rogue   Warlock  
Orc (5)   Hunter       Rogue Shaman Warlock Warrior
Tauren (4) Druid Hunter         Shaman   Warrior
Troll (6)   Hunter Mage   Priest Rogue Shaman   Warrior
Undead (5)     Mage   Priest Rogue   Warlock Warrior

Racial Abilities

Draenei: These are subject to change!

  • Gemcutting: Jewelcrafting skill increased by 15.
  • Blessing of the Naaru: Heals target of 50 damage (scales with level) over 15 sec. 40 yd range. 1.5 sec cast. 3 min cooldown.
  • Heroic Presence: Increases chance to hit by 1% for all party members within 30 yards. (hopefully for melee, ranged and spells, but not entirely clear)
  • Shadow Resistance: Shadow Resistance increased by 10.


  • Frost Resistance: Frost resistance increased by 10.
  • Gun Specialization: Gun skill increased by 5.
  • Stoneform: While active, grans immunity to Blood, Poison and Disease effects. In addition, Armor increased by 10%. Lasts 8 secs. 3 min cooldown.
  • Treasure Finding: Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled.


  • Arcane Resistance: Arcane Resistance increased by 10.
  • Engineering Specialist: Engineering skill increased by 15.
  • Escape Artist: Escape the effects of any immobilization or movement speed reduction effect. 0.5 sec cast. 1 min cooldown.
  • Expansive Mind: Intelligence increased by 5%.


  • Diplomacy: Reputation gains increased by 10%.
  • Mace Specialization: Skill with Maces and Two-Handed Maces increased by 5.
  • Perception: Dramatically increases stealth detection for 20 sec. 3 min cooldown.
  • Sword Specialization: Skill with Swords and Two-Handed Swords increased by 5.
  • The Human Spirit: Spirit increased by 5%.

Night Elf:

  • Nature Resistance: Nature Resistance increased by 10.
  • Quickness: Dodge chance increased by 1%.
  • Shadowmeld: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling. 10 sec cooldown.
  • Wisp Spirit: Transform into a wisp upon death, increasing speed by 50%.

Blood Elf: These are subject to change!

  • Arcane Affinity: Enchanting skill increased by 15.
  • Arcane Torrent: Silence all enemies within 8 yards for 2 sec. In addition, you gain 5 Rage/12 Mana (scales with level)/20 Energy for each charge of Mana Tap currently affecting you. 2 min cooldown.
  • Magic Resistance: All resistances increased by 5.
  • Mana Tap: Drains 50 mana from your target and charges you with Arcane energy for 10 min. This effect stacks up to 3 times. 30 yd range. 30 sec cooldown.


  • Axe Specialization: Skill with Axes and Two-Handed Axes increased by 5.
  • Blood Fury: Increases base melee attack power by 25% for 15 sec and reduces healing effects on you by 50% for 25 sec. 2 min cooldown.
  • Command: Damage dealt by Hunter and Warlock pets increased by 5%.
  • Hardiness: Chance to resist Stun effects increased by an additional 25%.


  • Cultivation: Herbalism skill increased by 15.
  • Endurance: Total Health increased by 5%.
  • Nature Resistance: Nature Resistance increased by 10.
  • War Stomp: Stuns up to 5 enemies within 8 yds for 2 sec. 0.5 sec cast. 2 min cooldown.


  • Beast Slaying: Damage dealt versus Beasts increased by 5%.
  • Berserking: Increases your casting and attack speed by 10% to 30%. At full health the speed increase is 10% with greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec. Costs 5 Rage or 10 Energy or mana scaled by level. 3 min cooldown.
  • Bow Specialization: Skill with Bow Weapons increased by 5.
  • Regeneration: Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.
  • Throwing Specialization: Skill with Throwing Weapons increased by 5.


  • Cannibalize: When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect. 2 min cooldown.
  • Shadow Resistance: Shadow Resistance increased by 10.
  • Underwater Breathing: Underwater breath lasts 300% longer than normal.
  • Will of the Forsaken: Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 sec. 2 min cooldown.